Nathan Fillion: Awards Host Extraordinaire

I’ve never watched the Writers Guild Awards, but I’m definitely going to this year, all because the incomparable Nathan Fillion will be hosting. When watching the Golden Globes and I saw him come up to announce the winner of one category (and oddly got paired up with Glee‘s Lea Michele for the segment), I was eager to see the audience get a taste of his characteristic wit and charm, but apparently his script called for a straight performance as opposed to a humorous one, despite the fact that he is more than capable of getting the room laughing. So hopefully as the host of the Writers Guild Awards he’ll get a chance to do just that.

I, of course, love Fillion for his leading role in Firefly, but I’ve been catching up on Castle lately, too, and it’s wonderful how the role of Rick Castle has given him the opportunity to be even goofier, which is very fitting to his personality. If you want to see some of Fillion at his silly and singing best, make sure to check out Dr. Horrible’s Sing-Along Blog. It’s a great, 45-minute 3-parter produced independently by Joss Whedon and friends during the writer’s strike. Not only does it star our beloved Nathan Fillion, but also Neal Patrick Harris and Felicia Day. Good times are had by all.


Check out the official announcement Fillion’s selection as host for the awards – he accepts the honor with his usual mix of ironic hubris and self-deprecation.

Castle Star Nathan Fillion Set to Host 2013 Writers Guild Awards West Coast Show
Gregg Mitchell @ WGA, West

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When I first accepted the honor of hosting the Writers Guild Awards, I was confused and actually thought I was receiving one. Since I play a writer on TV, I felt perhaps someone was under the impression I deserved an award and I wasn’t about to correct them. However, now I’m in the perfect position to present myself with whichever award I choose. Who’s going to know? At the very least, I can network with the most talented writers in the business in preparation for my next round of unemployment. It’s a win/win.

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Jodie Foster’s Not-so-shocking Announcement

I was surprised at all of the hullabaloo over Jodie Foster’s veiled coming out speech at the Golden Globes, especially because I was pretty sure everyone already knew that she was gay. What was so strange about her speech, to me, was simply…how strange it was. She almost didn’t sound like herself–this usually composed and demure star who has been in the limelight ever since her childhood would understandably be a little tight-lipped about her personal life, but all of a sudden she has turned into a wacky, rambling woman who’s joke attempts fall flat, making her animated speech even more awkward to watch.


After rewatching her speech, I don’t even really see it as an announcement of her homosexuality at all. I think this article very well articulates how Jodie Foster’s speech was so much more than that. Instead, she is revealing her humanity, showing us that she isn’t that perfect, serious public figure–an image that she has had to maintain her entire life–and now she seems to be ready to let loose. So even though her speech may have seemed a little insane or maybe drunken, the whole point is that she doesn’t care anymore. She’s ready to show the world who she is and not concern herself with the naysayers or the rumors.

What is your reaction to Jodie Foster’s speech at the Golden Globes?

Jodie Foster comes out — as human
Meghan Daum @ The Chicago Tribune

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It’s the news the nation’s been trying to digest all week (at least before Lance Armstrong made everyone lose their lunch): Jodie Foster, one of the industry’s most cool and collected figures, is capable of being a rambling mess.

You’ve heard about it 100 times by now. Accepting the Cecil B. DeMille lifetime achievement award at the Golden Globes on Sunday night, Foster spent seven minutes chipping away at her image as the industry’s most staid and no-nonsense Hollywood power player.

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Changing the Game in Video Game Adaptation

Seeing as the video game industry has become so massive, with such hits as Activision’s Call of Duty: Black Ops 2, which grossed $1 billion in 15 days in December, and Modern Warfare, which sold $400 million in a single day in 2011, why is it that film adaptations of video games are so often flops? Especially in the wake of the dismal Silent Hill: Revelation, it seems that the studios producing such adaptations really need to rethink their approach.

Some of the only successful such adaptations include Lara Croft: Tomb Raider and the Resident Evil franchise, so perhaps the film industry should take notes from their example. In the article below, Resident Evil producer Jeremy Bolt, for example, said “When we developed the first screenplay, director Paul W.S. Anderson flew to Tokyo and spent a great deal of time with the game creators. We listened to their comments and respected their positions and that of the fans as much as we could. We see that as part of the success.”

So is that the key? True collaboration between the video game studio and the Hollywood studio? Well it’s certainly a start. It’s true that the video game creators know their fans much more intimately than the big-wigs in Hollywood. Ubisoft is taking this approach by putting together a complete package before proposing their projects to the studios, specifically by signing A-list stars (Michael Fassbender is slated to star in and produce Assassin’s Creed, and Tom Hardy is already attached to Splinter Cell).

But Prince of Persia showed that having A-list actors isn’t enough, as it failed to connect to audiences even with Jake Gyllenhaal as the star, and other recognizable actors such as Ben Kingsley and Alfred Molina in supporting roles. There must be more to it than that – in my opinion, the weakness of these adaptations is primarily in the story. There is a delicate balance between pandering to the preexisting fans of the video game and being accessible to a new, wider audience, and the best way to appeal to both is through a story that is new and exciting for the fans that can also stand alone as a solid movie in its own right. If you ask me, the producers of these adaptations need to put more stock in their screenwriters.

What do you think would make film adaptations of video games more successful? Are there any video games you’re dying to see made into movies?

Why Video Game Companies Are Taking More Control Over Their Movies
Tatiana Siegel @ The Hollywood Reporter

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From books to plays to theme park rides, Hollywood has a long history of transforming successful intellectual properties into box-office hits.

But when it comes to video games, the track record is surprisingly dismal. Despite sales figures that have made film executives drool — Activision’s Call of Duty: Black Ops 2 grossed $1 billion in 15 days in December, and Modern Warfaresold $400 million in a single day in 2011 — only one film based on a video game, 2001’s Lara Croft: Tomb Raider, has ever crossed the $100 million threshold domestically ($131 million).

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